Z80 Assembly 69: Final Project - Building a Simple Game Engine

The Synthesis: Combining All 68 Lessons This final project demonstrates how to structure and link together all the advanced modules developed in this series (Interrupts, Graphics, I/O, and Logic) to create a working, real-time application. The Engine’s Goal: Display a sprite that moves smoothly in response to keyboard input, accelerates due to gravity, and stops when hitting a floor tile. Engine Initialization (The Setup Phase) This phase runs only once, at boot, and relies heavily on your OS and peripheral posts (Parts 52, 62). ...

September 27, 2025