Z80 Assembly 32: Simple Animation and Movement (Updating Coordinates)

The Core Animation Loop Creating animation is a three-step process repeated every game frame (ideally synchronized with VSync, as discussed in Part 25): Erase: Write the background over the sprite’s current location. Update: Change the sprite’s X/Y coordinates and/or its graphical frame number. Draw: Render the sprite at its new location. Updating Sprite Coordinates To move a sprite, you modify the X-Coordinate and Y-Coordinate fields within its memory descriptor (from Part 31). ...

September 27, 2025